I spent an entire day getting OpenGL 4 to display data from a VAO with VBOs so I thought I’d share the results with you guys, save you some pain.
I’m using the excellent GL wrappers from Qt, and in particular QGLShaderProgram.
This is pretty straightforward, but the thing to remember is that OpenGL is looking for the vertices/other elements (color? tex coords?) to come from some bound GL buffer or from the host. So if your app is not working and nothing appears on screen, just make sure GL has a bound buffer and the shader locations match up and consistent (see the const int
I have on the class here).