Categories 3d code graphics opengl programming Solutions A GLSL shader showing the normal map [w/ code] Post author By Roy Post date October 30, 2011 2 Comments on A GLSL shader showing the normal map [w/ code] A very simple thing, although I couldn’t find on Google some place to copy-paste off, so here it is: Continue reading “A GLSL shader showing the normal map [w/ code]” Tags 3d, fragment, glsl, normal, opengl, shader, vertex