Phew. Finally this is working!
I’ve been confined to OpenGL 2.1 and GLSL 1.2 on the Mac since the Qt OpenGL context will not pick up the core OpenGL profile (a big problem on it’s own) and get an OpenGL 3.x and GLSL 1.5… So it’s back to old school GL’ing, but anyway some things are working, albeit they have their quirks.
So for all of you battling the OpenGL 2.1 war, here’s how I made VAOs work with a very simple shader.
Category: programming
For those of you still interested, I’ve made the move to using Qt and QGLViewer in the SfM-Toy-Lib project. Getting rid of PCL dependency (I think it’s a bloated library), and burying FLTK long in the past, I feel much better about it now.
Get it on github: https://github.com/royshil/SfM-Toy-Library
So QSerialPort only became part of Qt core on Qt5.1, but what should all those Qt4 projects do for an easy serial port access?
There is the excellent QExtSerialPort project, but it only has a QMake build system, and I like CMake!
Not to worry, a CMake build is easy to set up…
I haven’t found a CMake module to find FFMPEG libraries, so I wrote one (a while back) and I thought to share it.
It will look very hard in order to find it on *nix and Win all the same, and I found it useful.
Get the gist: https://gist.github.com/royshil/6318407
I wish to report of a number of tweaks and additions to the hand silhouette tracker I posted a while back. First is the ability for it to “snap” to the object using a simple Active Snake method, another is a more advanced resampling technique (the older tracker always resampled after every frame), and of a number of optimizations to increase the speed (tracker now runs at real-time on a single core).
So animated gifs are awesome if you’re writing a software blog. It saves all this time working with YouTube embeddings and stuff, and your “videos” are stored locally. The simplified FFMPEG writer was before unable to output animated GIFs, but I’ve tweaked it and now it does. It’s also a nice piece of code to learn how to FFMPEG in C.
Just putting it out there for whoever is trying to use the C329 camera module of the SPI variety (the URAT module has code posted online)
I want to share a little snippet in case anyone is interested in writing video files from cpp context using FFMPEG, I’ve made it for usage with OpenFrameworks.
It’s basically a simple wrapper around the encoding mechanism of FFMPEG, so you can easily just say which file to write to and start dumping images into it. It will take care of choosing the codec, writing headers and trailers, encode (compress) the frames and write them to the file.
I wanna share some code for 2D curve tracking with a particle filter, implementing the body of work of Tony Heap and David Hogg. These guys presented a relatively easy to implement method for tracking deformable curves through space and change in form using a Hierarchical Point Distribution Models (HPDM), which is another elegant way to store shape priors. Granted, it is not perfect, but for a simple 2D shape like a hand it works pretty good, and rather fast as well.
Let’s dive in then,
Sharing a bit of code I created for skin detection.